
public class Player_Down_Idle : PlayerState
{
    public Player_Down_Idle(PlayerController agent, string animName) : base(agent, animName)
    {
    }

    public override void LogicalUpdate()
    {
        if(agent.IsTryUp)
        {
            agent.FSM_0.ChangeState(typeof(Player_Up));
        }
    }
}
